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Diox, a co trzeba mieć żeby te hotspoty pokazywało, bo z tego co widze to jeszcze górnictwa nie dodali do bety , a wysyłanie sond do mapowania poprzez FSS - pokazuje mi tylko punty RES na pierscieniu jeśli jakieś są . Tych takich "termicznych" sladów jak pokazywali na streamie nie widziałem. ?
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04.11.2018, 14:00 UTC
(Ten post był ostatnio modyfikowany: 04.11.2018, 14:02 UTC przez Diox.)
@MAGNUM354 Trzeba użyć detailed scanera (wystrzelić sondy tylko nie w kierunku planety a pierścienia - pokaże się znacznik RING) i tyle. Potem w lewym panelu będzie co i jak. Oby tylko się nie okazało, że trzeba mieć dodatkowo detailed scanner za każdym razem (mi znikało mapowanie pierścieni po przesiadce na inny statek). Myślę, że to beta i dodadzą dodatkowo dodawanie hotpsotów do zakładek. Zobaczymy we wtorek jak wyjdzie beta górnictwa.
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04.11.2018, 15:09 UTC
(Ten post był ostatnio modyfikowany: 04.11.2018, 15:10 UTC przez MAGNUM354.)
miałem wszystkie skanery i statek w trybie analizy. pokazuje mi tylko resy na pierscieniach.
Porównanie nowego oświetlenia Beta vs Obecna wersja: https://forum.thewingedhussars.com/showt...p?tid=4817
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Dobra hot spoty ogarnięte , wygląda na to że na pierścieniach gdzie nie ma żadnego RES'a nie ma też hotspotów. Miałem tak przy dwóch pierścieniach - albo po prostu tak się trafiło akurat.
Sprawdziłem pierścienie w innych systemach i hot spoty były. Teraz czekam na ten Vave scaner i resztę klocków
Poważnie jednak się obawiam czy wogule się znajdzie hot spot z Painitem  Coś tak narazie widziałem hot spoty na Bromelite, Osmium itp. czyli towary które można dostać w zadaniach na wykopanie...
Ciężko będzie uzbierać Painite dla Poborcy Podatkowego ..
Czyli nie ma co liczyc na takie hotspoty poza Banka? To by bylo troche szkoda, bo juz mialem pomysl ze bym Wam wysylal jakies dochodowe lokacje w rozsadnej odleglosci od domu.
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Trzeba to jeszcze sprawdzić. Pamiętaj że to jednak beta i takie "srobnostki" mogą zmienic w ostatniej chwili.
Patch notes dla Beyond - Chapter Four Beta 2. Jak zawsze pomijam bugfixy
Oryginalny wątek: https://forums.frontier.co.uk/showthread...our-Beta-2
Known Issues: https://forums.frontier.co.uk/showthread...own-Issues
Miałem tłumaczyć patch notes, ale są one w zasadzie kopią sekcji o Szwadronach i Górnictwie z tego podsumowania, tak że zapraszam tam. Bugfixów jak zwykle nie tłumaczę, bo ręka mi odpadnie
Bug fixes and Improvements
This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we'll be introducing additional fixes in the next beta update.
AI
- NPC ships (military archetype only) should use the reboot/repair option when drives are at 0%
Audio
- Fixed missing background chatter when near surface bases
Cockpit UI
- Updated descriptions on where to hand in or pay off transactions in the transactions tab
Codex
- Fixed descriptions becoming out of sync, and showing a previous selection
- Decreased the time it takes for images to appear
Comms
- Added extra feedback to the chat channel tab when the player receives a message
Conflict Zones
- Fixed Superpower icons not appearing when choosing a side to fight for
- Ensure faction details are shown in info panel when a CZ is targeted
- Fixed misspelt word "Captain"
- Fixed issue where objectives would fail to promptly appear after choosing a side
Crashes/Stability
- Fixed crash that could occur whilst using FSS mode
- Fixed crash that could occur during ship reboot/repair
- Fixed crash that could occur when opening the Codex
- Fixed crash that could occur when clearing a save
- Fixed a crash that could occur when exiting the Galaxy Map
- Fixed a softlock that could occur whilst loading in to the game
- Fixed a crash that could whilst in analysis mode
- Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex
- Fixed crash that could occur when opening the system map
- Fixed crash that could when dropping into planetary rings
- Fixed crash that could occur whilst the using the Codex
- Fixed crash that occur when loading in to the game
- Fixed crash that could occur when switching screen resolutions
- Fixed crash that could occur when plugging in a controller
- Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
- Fixed crashed that could occur when fighting a Hydra
- Fixed crash that could occur when switching between a mothership and fighter
Crime and Punishment
- Ensure contacts tab is correctly updated after using the Kill Warrant Scanner
Engineers
- Balance pass on the High Yield Shells engineering special
Exploration
- Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these.
- Added separate controls for the SAA mode third person camera controls so that they can be bound differently
- Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode
- Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
- Fixed mismatched temperature readings between FSS and System Map
- Ensure button icons are used (where appropriate) in the help screens
- Can now correctly hand in codex data at the Authority Contact for credit reward
- Fixed some stars flickering when zoomed in
- Fixed scanned rings not storing their scanned state correctly
- Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though)
- Added a fade to black when transitioning to FSS mode and back to cockpit
- Fixed the 'Open Codex' shortcut when player has made a discovery
- Added a background to the body data when zoomed in to one
- Reduce aliasing of scanned ring effect
- Can no longer see planet scan grids when changing zoom level in FSS
- Reduced wobbling of orbit lines in FSS
General
- Removed superfluous 'Threat Level' UI appearing
Guardian Sites
- Corrected some obelisk symbols to match what the object actually requires
- Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
Krait Mk.II
- Balanced the dirt/scratches on the cockpit glass
Lighting
- Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens)
- Removed pops in lighting that occur when going to/from supercruise
Material Trader
- Fixed value being reset to 0 after scrolling to top of the page
Night Vision
- Players can now turn night vision on/off using the bound key in supercruise and the SRV
- No longer able to see other players night vision effect
- Stopped displaying ships night vision whilst the player is in their SRV
Orrery
- Tweaked distance at which the orbit lines fade out
fixed a a bug where names were not appearing correctly
Fixed navigation marker overlapping
Outfitting
- Fixed livery filters not working
Player Journal
- Include info on Faction Happiness– in Location and FSDJump events (§4.8,§4.12)
- Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (§12)
- Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (§8.21,§8.22)
Powerplay
- Corrected Aisling expansion instructions
Render
- Fixed Lagrange cloud particles and volumes glitching their positions
- Fixed mining lasers not leaving decals on asteroids
- Fixed tiling in hi-res screenshots due to lensflares
- Fixed "Brown Screen" when exiting to main menu and re-entering game whilst parked in an SRV on a planet
- Motion blurred SRV wheels no longer visible in the livery
Server
- Added server support to try to get Commanders back into the game after triggering a 'Commander Data' error if their 3.2 ships had more than one FSD Interdictor module equipped.
- Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services
- Refined FSS signal types for signals that didn't come from stellar bodies
- Fix a faction simulation crash when a faction retreats after losing an invasion
- Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions
- Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin
- Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting
- Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference
SRV
- Fixed incorrect aiming reticule sometimes appearing in the SRV
Stellar Forge
- Corrected Sednas position on it's orbit
- Corrected the positions of the three ports around Earth
- Fixed Moon GD 319 1 A intersecting ring of planet GD 319
- Fixed some Class V gas giants being overly bright pink
VR
- Fixed Neutron star cones only appearing in the left eye of the HMD
- Fixed FSS help screens not appearing in VR
- Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
- Probes should fire based on the targeting reticule instead of the direction you are looking
- Popups in the orrery view should now be fixed in space, and not follow the camera
- Ensure bodies discovered with the FSS are centered
- Corrected oversized icons in orrery view
- Improvements to head look control when using the orrery
- Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating
Weapons/Modules
- Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string
Discovery Scanner jest teraz wbudowanym w każdy statek modułem!
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