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Beyond Chapter 2 - 19/07 (patch 3.1.3)
#41
mam pytanie, co warto zrobic z technologii strażników do statków które nie beda służyły do walki z obcymi ale do pozostałych rol ? Ilosci materialow sa spore i sobie odpuscilem grind pod schematy guardianow jak rowniez nie widzialem nigdzie na forach w czym sa lepsze od tradycyjnych schematow inżynierów. Ogarnia ktos ten temat ?
Born too late to explore the earth, too soon to explore the stars...
At least I was born in time to do it in VR.


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#42
(03.06.2018, 13:09 UTC)PanTwardowski76 napisał(a): ...
Mazy mi sie jakas nieruchomosc, stacja, baza etc, gdzie mozna bylo by trzymac i modyfikowac statki bez koniecznosci lotu na Shiratra. Moze jakas farma, fabryka palac i handel wlasnym towarem.
Wiem narzekam:-)

Pirates of the Burning Sea?
Rozmawiałem o tym z devsami i ludźmi na Laveconie - ciekawe, czy coś im zostało z tego.
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#43
Znaczy co Krait moze zastapic AspX w exploracji? Bo naprawde mnie teraz zaciekawiles Smile Do jutra specjalnie stacjonuje w shinrarta dezhra zeby sobie pokipowac to i owo.
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#44
(27.06.2018, 18:53 UTC)Kuba Wolf napisał(a): Znaczy co Krait moze zastapic AspX w exploracji? 

Jak się okazuje sporo statków dobrze zrobionych może osiągać przyzwoitą prędkość i skok powyżej 40ly, więc pewnie i Krait się tam zmieści, ale żeby zastąpił Aspa to raczej nie. Mam nadzieję, że w Q4 pojawią się jakieś nowe statki typowo eksploracyjne, próbowałem zasiać jakieś ziarenko tego w Sandym na Laveconie Smile

(27.06.2018, 18:44 UTC)Yata_PL napisał(a): mam pytanie, co warto zrobic z technologii strażników do statków które nie beda służyły do walki z obcymi ale do pozostałych rol ? Ilosci materialow sa spore i sobie odpuscilem grind pod schematy guardianow jak rowniez nie widzialem nigdzie na forach w czym sa lepsze od tradycyjnych schematow inżynierów. Ogarnia ktos ten temat ?

Nie są lepsze od wyinżynierowanych i raczej nastawione na walkę z obcymi. Jedyne co zrobiłem to kilka broni właśnie i corrosive resistant rack. Teraz wejdzie FSD booster, więc to na pewno się przyda, poza tym niezbyt. Tak w sumie to może Power Plant jest warty uwagi, bo produkuje sporo więcej energii, więc można założyć o klasę mniejszy i będzie podobnie, a dużo  lepiej wagowo.
Jak na Laveconie prezentowali nowe  bronie z tych schematów to w powietrzu byl wyrazny brak entuzjazmu Smile
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#45
Przypominam wszystkim, by przed aktualizacją zrobić kopię bindów Biggrin
[Obrazek: 70464.png]
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#46
(28.06.2018, 10:14 UTC)ryczypior napisał(a): Przypominam wszystkim, by przed aktualizacją zrobić kopię bindów Biggrin

nigdy nie robilem i dziala od 2014 Smile

Ogaladam livestream wlasnie , miedzywierszami mozna wyczuc ze nastepny sezon otwierac bedzie dlugo oczekiwany ficzer „spacelegs” - fajnie ale wolabym najpierw ladowanie na planetach z atmo.
Born too late to explore the earth, too soon to explore the stars...
At least I was born in time to do it in VR.


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#47


[Obrazek: ICnDx3E.png]
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#48
(28.06.2018, 11:56 UTC)Yata_PL napisał(a): nigdy nie robilem i dziala od 2014 Smile

I oby tak było zawsze Tongue
[Obrazek: 70464.png]
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#49
Patch notes (tłumaczenie jak znajdę chwilę Wink ):

Content

Missions and Scenarios
Added new wing mining missions
Added new high threat USS's, and missions that can direct players to them


Megaship and Installation Interactions
Added existing megaship interactions to installations
Added Escape Hatch interaction points to damaged megaships


Crime and Punishment
Players can now hand themselves in to security contacts, if they have outstanding bounties, and a zero notoriety rating. Players that hand themselves in will pay off the bounty and be deported to the nearest detention center
Relaxed the friendly fire thresholds against NPC ships, to lower the amount of erroneous crimes being handed out
Notoriety now decays whilst the player is docked
Players current notoriety level displayed in cockpit will no longer be potentially out of date
Relaxed the rules for Multicrew gunners so that they are less prone to accidental assault/reckless weapon discharge crimes


Horizons-only Content

Weapons
New weapons now available at applicable Tech Brokers:
Large Plasma Shock Cannon (Fixed, Gimbal, Turret)
Large Guardian Shard Cannon (Fixed, Turret)
Large Guardian Plasma Launcher (Fixed, Turret)


Modules
The Guardian FSD booster is once again available at the Guardian Tech Broker, now with improved fuel efficiency


Ships
Alliance Challenger - a medium sized ship, based on the Alliance Chieftain, that boasts a generous compliment of hard-points, whilst retaining the Chieftains characteristic agility. It also has stronger armour.
Krait Mk.II - a medium sized, multi-role ship, that trades defensive capability for speed, fire-power and maneuverability. The Krait Mk.II has space for two crew members and is capable of carrying a fighter bay


Narrative
New planetary sites added, with audio logs



Fixes and Improvements

Art
Fixed some missing effects on Guardian Artifacts

Audio
Fixed audio cutting out in supercruise near neutron stars


Background Simulation
Fixed war missions incorrectly offering influence rewards (influence during a war state has no actual effect)
Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems, and balance those faction effects to have roughly the same galactic impact as before this release


Controls & Control Devices
Prevented Flight Assist from automatically re-enabling after exiting Supercruise


Engineers
Fixed an issue with fading text in the Engineers Cost help window


General Fixes & Tweaks
Numerous performance optimisations for hangers
Resolved some minor typos
Fixed some cut off text in material descriptions
Local news top 5 bounty list should ignore breaking characters from ship names
Fixed situations where 'Last main sequence star' info message can appear incorrectly
General stability fix for incorrectly replicated data between players


Holo-Me Creator
Fixed an issue that prevented players from saving their avatar with the Frontier Expo suit equipped


Installations/POIs/USSs
Implemented a maximum scan time multiplier to prevent excessively long scans on large Mega Ships and Installations
Fixed an underground destructible panel at a Guardian Structure


Missions
Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.
Fixed Mentor missions showing incorrect reward choice upon completion
Raised pay-out rate for Elite Rank Mining Missions
Updated Salvage missions so that factions cannot be duplicated as both giver and target
Updated the mission timer for Massacre Thargoid Wing Missions so it matches the non-Wing variant of this mission
Fix wing mission rewards from trade missions to award trade rank to multicrew crew members as well as the helm
Colonia factions have started issuing mission tip offs for the region


NPCs
Ramming a guardian sentinel will no longer give you a bounty


Outfitting
Fixed long description texts for experimental modules not appearing properly under the "Read More" section in Outfitting


PlayStation 4
Fixed an issue that could occur when playing the combat tutorial while background installation is in progress
Fix for an issue where the “Put Your Fighters Up” Trophy was not being awarded when fighter ships were launched from your ship by an AI pilot


Powerplay
Fixed Powerplay crimes incorrectly affecting notoriety


Ships & SRV
General Ship Fixes and Improvements
Fixed cases of Collector Limpets clipping through the top of several ships when returning cargo
Fixed some visual problems with short Ship IDs

Alliance Chieftain
Addressed a specular highlight in the canopy that could flicker in certain lighting conditions
Fixed a small gap in geometry
Fixed some clipping on hardpoints 1 and 2
Shrank the Shipyard schematic icon slightly to prevent clipping
Realigned nameplates
Fixed some clipping on the Ship Kit

Anaconda
Fixed scratches being present on Ship Kit parts when there is no ship wear and tear
The number of internal windows now correctly matches the number of external ones
Fixed an instance of Paint Jobs not rendering over a heat vent door
Smoothed out some overhead cables in the cockpit
Adjusted some internal module target locations
Fixed emissive decals on the Anaconda losing detail if the Fusion Paint Job is applied

Asp Explorer
Fixed a 2D Cannon alignment issue

Diamondback Explorer
Added Ship Kit cameras for outfitting

Dolphin
Fixed a texture issue with the Prestige paintjob

Federal Corvette
Fixed some reflective areas on the Icarus and Prestige paintjobs
Lowered glossiness on Precision Paint Jobs
Fixed some missing textures on Paint Jobs

SRV
Fixed a visual issue that could occur with your commander when colliding in an SRV

Type 9 Heavy
Fixed a missing thruster texture
Fixed some texture and model position issues

Type 10 Defender
Fixed some clipping on certain Ship Kit parts
Fixed some texture and model position issues

Vulture
Fixed misaligned small lights


Stability Fixes
Fixed a crash to desktop that would occur when opening the galaxy map immediately after the game had loaded in a station
Fixed a server error that could occur when trying to apply an experimental effect to a module that was originally modified by another Engineer
Fixed a crash that could occur when using Collector Limpets


User Interface
Fixed an issue in the Systems panel that prevented the module health from updating correctly when repairing a module using a AFMU
Fixed legal salvage incorrectly showing as a loss when sold


Weapons & Modules
The heatsink launcher no longer has an incomprehensible DPS statistic
Human and Guardian Tech Broker blueprint requirements have been reduced


Multicrew
Decreased the discrepancy in jump times between Helm and crew members
--
:: Oficjalny Partner FDEV - zapraszam na Twitch (KLIK) po partnerskie skórki! 

:: Tapetki z Elite i nie tylko (KLIK). 

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#50
Koniec sprzedawania map sztuka po sztuce chyba Smile
"Ensure that faction effects are the same from selling exploration data for pages as well as individual star systems"
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