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PORADNIK Chapter 4 GFX tweak(s)
#1
W szybkim poszukiwaniu panaceum na nieciekawy (dla mnie) efekt polegajacy na tym ze kolor glownej gwiazdy w systemie powoduje zafarb całego skyboxa, poniżej szybki tweak dopisany w pliku 'C:\Users\username\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml' (cała sekcja <Envmap>). Cały trik to zanegowanie wartości <LocalDustBrightness>:


Kod:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>

<Envmap>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <TextureSize>256</TextureSize>
        <NumMips>8</NumMips>
    </Low>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <TextureSize>1024</TextureSize>
        <NumMips>8</NumMips>
    </High>
 </Envmap>
 <GalaxyMap>
    <Low>
        <LocalisationName>$QUALITY_LOW;</LocalisationName>
        <NebulasCount>10</NebulasCount>
        <NebulasInBackgroundCount>40</NebulasInBackgroundCount>
        <LowResNebulasCount>16</LowResNebulasCount>
        <HighResNebulasCount>1</HighResNebulasCount>
        <LowResNebulaDimensions>64</LowResNebulaDimensions>
        <HighResNebulaDimensions>256</HighResNebulaDimensions>
        <LowResSamplesCount>25</LowResSamplesCount>
        <HighResSamplesCount>128</HighResSamplesCount>
        <MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
        <LocalDustBrightness>0.13</LocalDustBrightness>
        <MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
        <MilkywayInstancesSize>1.3</MilkywayInstancesSize>
        <MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
    </Low>
    <Medium>
        <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
        <NebulasCount>20</NebulasCount>
        <NebulasInBackgroundCount>40</NebulasInBackgroundCount>
        <LowResNebulasCount>16</LowResNebulasCount>
        <HighResNebulasCount>1</HighResNebulasCount>
        <LowResNebulaDimensions>64</LowResNebulaDimensions>
        <HighResNebulaDimensions>256</HighResNebulaDimensions>
        <LowResSamplesCount>30</LowResSamplesCount>
        <HighResSamplesCount>110</HighResSamplesCount>
        <MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
        <LocalDustBrightness>0.033</LocalDustBrightness>
        <MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
        <MilkywayInstancesSize>1.15</MilkywayInstancesSize>
        <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
    </Medium>
    <High>
        <LocalisationName>$QUALITY_HIGH;</LocalisationName>
        <NebulasCount>30</NebulasCount>
        <NebulasInBackgroundCount>40</NebulasInBackgroundCount>
        <LowResNebulasCount>16</LowResNebulasCount>
        <HighResNebulasCount>1</HighResNebulasCount>
        <LowResNebulaDimensions>64</LowResNebulaDimensions>
        <HighResNebulaDimensions>256</HighResNebulaDimensions>
        <LowResSamplesCount>35</LowResSamplesCount>
        <HighResSamplesCount>138</HighResSamplesCount>
        <MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
        <LocalDustBrightness>-0.15</LocalDustBrightness>
        <MilkywayInstancesBrightness>0.01</MilkywayInstancesBrightness>
        <MilkywayInstancesSize>1.0</MilkywayInstancesSize>
        <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
        <StarInstanceCount>4000</StarInstanceCount>
    </High>
 </GalaxyMap>
</GraphicsConfig>

jak to wygląda pokazuje obrazek poniżej:
Jeszcze dla porównania jak to wygląda defaultowo w patchu 3.3 i niżej po tweaku:
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#2
Sprawdzę.
Ale WOW już jest.
[Obrazek: 102165.png]
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#3
Bombowo to wygląda, polecam
[Obrazek: vHKssO3.png]
[Obrazek: 84385.png?1515630727]
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