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Nano Olympic Games 3309 - PWR Raid
#1
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PWR Raid

Competition Description

   This competition will take place in the Odyssey settlement. It is a military-type settlement, marked with a "+". Within the settlement, there are two landing pads: small (S) and medium (M). You can also take a look at it in Commander Pitulek's guide; it's the Military Settlement, Type A. Below is the link to the guide and an image of the settlement.
Odyssey for Beginners Part 2 - Odyssey Bases
[Obrazek: Z2WapbM.jpg]

   This is a team competition, where each team has two players. At the start of each game, teams will be randomly selected: Attackers and Defenders. Attackers need to get the Power Regulator before the required time ends. Defenders try to prevent that.


Player Equipment

Suit: Any G1, HKOl recommends using the Dominator in this competition
Weapon: C-44 G1,  P-15 G1
Consumables/additional gear: Everything is allowed


Competition Rules

  1. All players must turn off their HUD during the fight, key combination Shift+Alt+G.
  2. All players must have their streaming on Discord during the fight.
  3. Only Attackers can take the Power Regulator from the Generator. Defenders can't take it.
    Breaking these rules means the team that breaks them loses instantly.
    If a player loses connection, the game will be resumed if they return within 5 minutes. If they do not return, there is an option to replace them with another player according to the substitution rules of the team. After a second loss of connection, the player is struck off the competition list and must be permanently replaced by another participant if the team wishes to continue participating in the competition.
  4. Attackers begin on a small landing area.
  5. Defenders start in the PWR building.
  6. Attackers have 15 minutes to get the Power Regulator and bring it back to the starting place to win a round.
  7. If the power goes off and the Power Regulator is still in in the generator feeder, Defenders team can restart the Generator.
  8. One of the players from the attacking team takes the Power Regulator and has to carry it to the Landing Pad. In short, the one who pulled out the Power Regulator must survive.
  9. Teams will be on separate Discord channels during the fight. Fans, streamers and other people watching the fight will be on a separate Discord channel, they cannot enter the team channels.
  10. Only referees can move between channels.

Team starting locations:
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Information

  1. The settlement is active, all doors are unlocked.
  2. E-breach will be placed on the Generator Console to turn off the generator.
  3. Before the fight, all battery boxes, first aid kits, and grenades will be emptied by the Olympics Crew. You can use only your gear, but you can refill ammo and batteries if the settlement power is on. Olympics Crew is not responsible for wrongly appearing materials after respawning.
  4. As mentioned earlier, it's not about how fast the Generator turns off, but about delivering the Power Regulator back to the starting point within 15 minutes. After taking the Power Regulator from the Generator, at least one Attacker must reach the center of the landing area within 15 minutes of starting the game. Of course, alive and with the Power Regulator in the backpack. Keep in mind that turning off the Generator takes about 3 minutes!
  5. The match goes on until one team wins two rounds.

Competition Sequence

  1. Teams, Attackers, and Defenders are chosen randomly.
  2. Players and the judge go to the PWR building to check if they can use the Generator's console. Remember: Don't turn it on!
  3. Players start streaming on Discord, and those picked by the judge show their gear.
  4. When the judge signals, players go to their starting places. Attackers turn on their flashlights.
  5. All players turn off their HUD by pressing Shift+Alt+G.
  6. When the judge signals, players from each team go to their channels on Discord: Attackers on channel 1, and Defenders on channel 2.
  7. Attackers on the landing area turn off their flashlights when ready and watch the judge on the Leisure building.
  8. If flashlight visibility is low, another readiness signal will be used for Attackers.
  9. Defenders, being closer to PWR, don't need readiness check. They had time to discuss earlier. They watch the judge through the PWR building's airlock.
  10. The match starts with the judge's signal - a gunshot.
  11. Attackers win if, within 15 minutes of the fight's start, the Power Regulator that powered the settlement reaches their starting point, the landing area.
  12. In any other case, Defenders win, even if their Avatars are not alive.


Feel free to sign up!


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