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Nano Olympic Games 3309 - Space Biathlon
#1
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Space Biathlon

Competition Description

   This competition will take place in the Odyssey settlement. It is a military-type settlement, marked with a "+". Within the settlement, there are two landing pads: small (S) and medium (M). You can also take a look at it in Commander Pitulek's guide; it's the Military Settlement, Type A. Below is the link to the guide and an image of the settlement.
Odyssey for Beginners Part 2 - Odyssey Bases
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  This is an individual competition. It involves running (with obstacles) around the settlement on a set path and taking a few shots towards a moving target from the Shooting Stations. There are four such stations along the path.
  The settlement will be prepared in advance for the event. There might be situations where Goliath and security ships will be flying over the settlement. Goliath will be removed from the settlement only if necessary, as taking action against it might cause security ships to become aggressive. It will be removed only if it's in the line of fire. So, be careful where you shoot, as security ships might shoot your ships if provoked.
  The target will be one of the judges, moving uniformly along a designated line on the roof of a building, back and forth.

Player Equipment
Suit: Maverick G1
Weapon: Manticore Executioner G1
Consumables/additional gear: None

Competition Rules

  1. The race route follows the wall around the settlement:
  2. If an Olympian happens to fall off the wall, he must get back on it as soon as possible. In case of falling to the ground from the whole section of the wall, it must jump back in that direction (green arrows):, in the case of falling to the ground while jumping over a gap in the wall, we must move in these directions (green arrows):
  3. Jumping is allowed: in situations mentioned in point 2 above and when jumping over gaps in the wall, with marked spots for landing and takeoff. Other than these exceptions, jumping is not allowed. Violating this rule will result in a warning according to rule number 11.
  4. You must fire shots at the Target from each Shooting Station. The number of shots is up to you, but remember, you have as much ammo as your suit can hold. You cannot replenish ammo during a race.
  5. A successful shot from a Shooting Station deducts 10 seconds from your overall time.
  6. You can only recover time once per Shooting Station.
  7. You must not skip any of the four Shooting Stations. You must stop at each of them and shoot at the Target.
  8. The Target is located on the roof of the CMD Building, above the entrance. It will move at the slowest possible speed along a section of the roof, back and forth.
  9. During the race, you move according to the information contained in the Race Route section, any deviation from the race route or omission of a part of it may result in a warning from the judge.
  10. In severe cases of cheating or skipping large parts of the wall, the judge can immediately end the race and place the Olympian at the bottom of the standings.
  11. Warnings: Be careful during the race. Our judge has an excellent view from the center of the settlement and can see every part of the race route. If you don't follow the rules, you'll receive a warning.
    Each warning adds 5 seconds to your race time.
    The third warning will result in the Olympian finishing last in the event, regardless of their time. Of course, his time will still be recorded as there might be more Olympians with similar warnings. If multiple players have three warnings, the judges will first consider the number of warnings and then the time.
    Any player with three warnings finishes the event without points in the Overall Olympics Standings.
  12. Players waiting for their turn should wait in the Leisure building (a good spot for the external camera view) or outside the settlement walls. While competing, it's not allowed to disrupt other Players during their run in any way (including shooting, jumping next to a Player, throwing grenades etc.)
  13. Testing the judge's patience might lead to immediate disqualification from the competition.

Race Route
  1. The starting point is at the gate leading to the medium landing zone. Start from the marked spot:
  2. After jumping from the gate, land on the yellow spot. Use the green spot to jump over the next obstacle:
  3. You can jump onto the tower or land right behind it:
  4. Continue along the route with marked spots for jumps and landings:
  5. Jump from here to the first Shooting Station:
  6. On the roof of the PWR building, move freely within the marked circle, including jumping:
  7. First Shooting Station:
  8. From the first Shooting Station, land on the wall at the marked spot:
  9. Continue along the route with marked spots for jumps and landings:
  10. Further on, at the green-marked spot on the left, jump onto the wall or directly onto the tower:
  11. From the tower, jump onto the building with the second Shooting Station.
    Note: the line on the left accidentally matches the shadow on the roof.
  12. From the marked spot, jump to the Second Shooting Station, and also land there when returning:
  13. Second Shooting Station:
  14. After completing the second Shooting Station, jump from the wall at the marked spot and land on the same tower you left from:
  15. Next turn and the proper way to overcome it:
  16. Jump onto the building where the third Shooting Station is located, from the marked part of the wall:
  17. Once on the building, head towards the Shooting Station. Apart from the designated spots, jumping is not allowed on the building:
  18. Third Shooting Station:
  19. Exact layout of the third shooting station:
  20. After shooting, jump to the wall at this spot:
  21. Overcome the next obstacle in the same way as the previous ones:
  22. To head towards the final, fourth Shooting Station, jump onto the building at this spot:
    From the wall, you can jump right onto the flat part of the building, but only onto the area marked with yellow lines:
  23. Fourth Shooting Station:
  24. After shooting, jump from the building to the wall at this spot:
  25. Jump to the further part of the wall from here. You can also jump onto the platform and then jump back onto the wall.
    This is the only exception when you won't be on the wall or the building with a Shooting Station.
  26. After passing the platform, jump onto the wall at the marked spot:
  27. Overcome the next obstacle as you did with the previous ones:
  28. Final turn, with a marked spot for the last jump towards the gate:
  29. Last jump towards the Finish Line:
  30. Finish Line:
Footage of the race (the video is purely illustrative and was recorded during the testing of the competition. Please do not consider the places where the athlete jumps as reference points)




Competition Sequence
  1. Upon the judge's call, the player positions themselves at the starting line (see Race Route, point 1).
  2. As requested by the judge, the player starts the Discord stream and displays their equipment.
  3. At the judge's signal: 3, 2, 1, Start, the race begins.



Feel free to sign up!


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