19.10.2017, 08:29 UTC
BTW, pojawił się ciekawy wątek na oficjalnym forum pt. Broken Promises - tam też jest wrzucone kilka ciekawych pomysłów, które nota bene wyszły ze strony developerów, ale z jakiegoś powodu (jeszcze) nie zostały zaimplementowane.
To, co mnie szczególnie zaciekawiło:
“On a very large ship we’re expecting to have as many as half a dozen different shield generators covering different bits of the ship”
“The player might have to take action to solve a problem within their cockpit, such as a fire, a toxic leak from their cargo, or maybe even an outbreak of trumbles.” - Progress Diary #8, 2:47
To, co mnie szczególnie zaciekawiło:
“On a very large ship we’re expecting to have as many as half a dozen different shield generators covering different bits of the ship”
“The player might have to take action to solve a problem within their cockpit, such as a fire, a toxic leak from their cargo, or maybe even an outbreak of trumbles.” - Progress Diary #8, 2:47
