Tutaj jest również kilka fajnych tweaków:
http://www.alpha-orbital.com/news/graphics-tweaks-and-ui-change-guide
[url=http://www.alpha-orbital.com/news/graphics-tweaks-and-ui-change-guide][/url]
dla wygody (i pamięci potomnych) zamieszczam również kopię oryginału:
World textures
Each of the game presets targets a specific chunk of XML data inside
GraphicsConfiguration.xml file. By simply changing those values, we can easily boost the overall visual quality of the planets we fly by – especially when viewed from up close.
The mentioned file is located in your game installation folder under: Elite Dangerous\Products\elite-dangerous-64 (it might be either in your Program files or under the steamapps folder).
Do not edit this file without making a backup first. Some of the changes mentioned below can simply be pasted into the GraphicsConfigurationOverride.xml file (located at
%localappdata%\Frontier Developments\Elite Dangerous\Options\Graphics) but some players reported not being able to get the changes to work that way – so let’s just stick to the original file inside the game folder.
Edit the file in a simple text editor like Notepad or Notepad++ (do not use MS Word or anything alike). Search for a chunk of code starting with
<planets> which contains all the settings for the default game preset. We only want to edit the ultra setting so instead of the default texture size of 2560, type in 8192 to make the game use 8k textures. The preset chunk should look like this:
Kod:
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<TextureSize>8192</TextureSize>
<AtmosphereSteps>6</AtmosphereSteps>
<CloudsEnabled>true</CloudsEnabled>
<WorkPerFrame>256</WorkPerFrame>
<TexturePoolBudget>100</TexturePoolBudget>
</Ultra>
Next up, is the quality of the galaxy background. Look for the
<GalaxyBackground> tag just beneath the ultra preset we just edited, in the same file. Change the default 2k resolution to 4k. The preset chunk should look like this:
Kod:
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>4096</TextureSize>
</High>
Use search/find or scroll down to the
<Environment> section, and modify the ultra preset for the GalaxyBackground. By default it’s using the same level as the High preset so we’ll bump this one by a single value. Your chunk of code should look like this:
Kod:
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Item>
<Feature>GalaxyBackground</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Ultra>
Moving onto the
<Envmap> part of the .xml file, bump the High preset texture size to 512. Your chunk of code should look like this:
Kod:
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>512</TextureSize>
<NumMips>8</NumMips>
</High>
Kolejne znalezione - tym razem u Fronteera: (acz glare scale na 0.55 dla mnie było ciut za dużo - na monitorze wyglądało OK ale w kasku waliło po oczach niemiłosiernie).
Find the <Bloom> section, settings <High>, then change values as follow (do not copypasta the block):
Kod:
[font=lucida sans unicode]<LocalisationName>$QUALITY_HIGH;</LocalisationName>[/font]
[font=lucida sans unicode]<Method>CustomPassCount</Method>[/font]
[font=lucida sans unicode]<MinThreshold>0.30</MinThreshold>[/font]
[font=lucida sans unicode]<MaxThreshold>500.0</MaxThreshold>[/font]
[font=lucida sans unicode]<GlareWeight0>0.32</GlareWeight0>[/font]
[font=lucida sans unicode]<GlareWeight1>0.4499</GlareWeight1>[/font]
[font=lucida sans unicode]<GlareWeight2>0.2014</GlareWeight2>[/font]
[font=lucida sans unicode]<GlareWeight3>0.2999</GlareWeight3>[/font]
[font=lucida sans unicode]<GlareWeight4>0.4148</GlareWeight4>[/font]
[font=lucida sans unicode]<GlareScale>0.55</GlareScale>[/font]
[font=lucida sans unicode]<ThresholdType>4</ThresholdType>[/font]
[font=lucida sans unicode]<FilterRadius>1.0</FilterRadius>[/font]
Save the file, start the game, make sure you're on Bloom > High settings, and that you're not in Taurus Dark Region or on the dark side of a planet that is actually dark. It's a bloom. Needs light.
From there, you can adjust to your like by decreasing values on those settings:
Brightness threshold, what light range will produce bloom
<MinThreshold>0.25</MinThreshold>
<MaxThreshold>500.0</MaxThreshold>
The strengh or density of the bloom
<GlareWeight0>0.4</GlareWeight0>
The size of the bloom
<GlareScale>0.55</GlareScale>
Impact on performances: none afaik